Carl's Doomsday Scenario - Book 2
Today we review book 2 of the Dungeon Crawler Carl series, Carl's Doomsday Scenario. At this point, Carl has just entered floor 3. If you don't know what I'm talking about, read the first book. Let's get into it.
Basic overview, this is where the real drama and dungeon crawling begin. This entire book is level 3. All of it. From the circus quest, to the desperado club, to the quest that led every crawler to run to level 4 early. This was level 3 alone, and I can't wait to see what level 4 has in store next book.
There is a lot to say. The stakes go higher and higher. There are also moments I wouldn't be eating lunch and reading this book. The circus quest left me feeling a little ill. Ice cream anyone? I didn't think so. You'll understand when you get there.
The main thing is that the crawlers are starting to interact more, and we learn that high crawlers have bounties on their heads. This game just keeps getting crueler and crueler. We see some NPCs who have scripts and used to be crawlers themselves, promised freedom for playing the game and doing what people tell them to do. It's like being an actor at gunpoint. The people running the game are enslaved to it.
Did I mention the quest at the end? The one that has everyone's magic items exploding and magic used against everyone? They lured crawlers to poke the bear and finish the quest, just so they could really screw over every single crawler. If Borant is truly trying to end the games early, they have horrific ways to do so. Not only that, but nobody wins because the players themselves become like that NPC or like Odette or Mordecai when they make deals to live. It would be a mercy to die before the dungeons opened.


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