Monday, January 29, 2024

Hogwarts Legacy - How to get a good start


I now own Hogwarts Legacy! Hooray! Now I have some tips from the internet to learn from and share with you. Today I'm looking up what others before me learned firsthand. 

Courtesy of Windows Central


Basically, I'm going into suggestions. These are what people found beneficial to their game. Do you have to do this? No, but if you do you'll be better equipped to enjoy Hogwarts fully. Without further adieu, I'm jumping right into it. 

Just Starting Out

It is highly suggested you don't explore outside Hogwarts on your own until you unlock your spells from classes and get a broom. Keep to the main storyline until you have your broom for easier travel. Speaking of spells, you might want to speak with Lucan Brattleby about spell combos. It might help you out in future battles. 

While you are running around getting your bearings, unlock all those floo flames for fast travel. That field guide is also great. Get that early XP by finding pages (accio) and using revelio. 

Look at everything you can look at. Touch everything you can touch. Just like most casual games, you'll want to gather stuff and explore everything you can. I know I said wait to explore earlier, but I meant outside Hogwarts. The castle is your oyster. 

Your house does not matter. You still play the same storyline. Don't sweat what house to be. Just go with what you want. 

Start planting mellowsweet seeds early. You need it for Merlin Trials. Merlin trials boost your inventory. You should do those. You'll need the space later (as with all casual games). 

Courtesy of carman.southern.com.my
Sell unwanted gear for money. You'll need the gold later, anyway. I'm told this is how to easily make money early in the game. Speaking of gold, you need 600 gold for a broom early on. 






It is better to make potions and gather the resources than buy them. Use the room of requirement for that. Build as many potting stations and potion stations as you can in that room, 7 is a good guideline for how many. You'll need moonstone and the schematic for gold. 

Moonstone refiners should be built in your room of requirement. If you start as soon as you can you'll never run out of moonstone. You need it to build stuff. Unlock the room of requirement with Prof. Weasley as soon as you can. You'll need it. It can also upgrade your gear (blue and up and can be upgraded).

Sebastian Sallow isn't an evil wizard. He is a complex character with cool quests. While I'm not keen on learning curses, his quests are apparently cool. Speaking of side quests, they don't go away if you want to smash through the main quests first. 

Stuck? Spam revelio. It'll reveal anything of note in the room or area. You'll need that all the time. It reveals loot, too. Don't know what to do? Check the owl post. Sometimes you need to read a letter to further the story. 

There is a way to pass time in this game. You can use it when you need a certain time of day to do a quest. It doesn't work while on a broom, though. 

Generally Useful

Take your time exploring. There is a lot to see. You'll find a lot of useful stuff out in the wild. 

Money low? Open the eye chests. You'll need the invisibility spell first. They contain 500 coins each. 

Resources respawn in 3 game days, so if you need more of something, even in the greenhouse, wait 3 game days. Beasts respawn after a few days. 

Allies will sprint if you sprint or light the darkness with you. Keep this in mind during story missions. 

 Courtesy of veryaligaming.com



Animals (no, I don't know their actual names, so please excuse my descriptions) on symbol doors relate to the same numbers. Three animals add up to the number in the center. Cheat sheet for you (starting at 0 and ending at 9): owl with long mustache, unicorn, goat, 3 head hydra, owl on branch, 5 limbed circle, salamander, 4 limbed squid-thing, spider, 9 tentacle monster 

When nabsacking beasts, cast accio and arresto momentum before targeting them. You can put them in a vivarium and breed them, too. Or sell them for money (120 gold each). 

You can't change talents once chosen. You are stuck with it all game long. Be thoughtful. You have 35 points to acquire and that's all. Also, going to the core talent tree and grabbing spell sets (one or two) is useful for later. 



Combat

Pay attention to color! Yellow shields need control spells to break, for example. Put a spell of each type in your spell wheel to prepare for this. 

Stealth is a talent you'll want. Also, you'll want the talent that freezes multiple enemies while doing a stealth takedown. 

Your ancient magic capacity is upgraded by completing ancient magic hotspots. They are easier than Merlin Trials, but you'll have to search via broomstick. The combat arena (NE corner of the map) will give you more XP, as well. 

Depulso is great for sending enemies off ledges. It instantly kills to send someone off a ledge. Keep this in mind. Expelliarmus and ancient magic throw together deal extra damage. 

Trolls and rangers throw stuff and you can throw it back. Leviosa on a giant frog exposes its weak point. Descendo while a spider is digging helps you fight spiders. The collections tab will show you the weaknesses of creatures. 

Do you need protego all the time? No, you need to roll (dodge). Protego is useful against yellow threats, but not red. 

Optional Stuff

Want to learn dark arts? You have to do Sebastian Sallow's quests and agree in text conversation to learn it. Otherwise, you can't. You lose that option if you refuse during that quest. 

Companion quests can alter the storyline, somewhat, and give you support in quests you'd normally do alone. Consider doing companion quests. 

 Courtesy of hitc.com


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