Monday, October 17, 2022

What a flower means

 Today this one is for my mom, who loves flowers so much she's got at least 18 orchids in her house. We're going to look at the meaning of flowers in American culture, which may not match other cultures. Ready? 

Courtesy of theflowersavenue.com

Did you know there are birth flowers, just like birthstones? Myths also have something to do with flower meanings. It's all symbolism. I'm leaving out the mention of crystals on this one for reasons that it is sometimes used in witchcraft forms. I am not here to promote witchcraft. I will include a menagerie of flowers in this post. I cannot possibly hit on them all. I'm going to leave a brief chart, in case you want to know your birth flower. Next, I'm going to go into common flowers you'll hear about in most places and stores. 

Courtesy of Pinterest

The Common Flowers


The orchid is where I will start, a rare flower people would go on expeditions for and sell to others. People lost their lives just to give the orchids to rich people who'd pay a high price. It represents delicate beauty, fertility, love, refinement, thoughtfulness, and charm. The name orchid means testicle, surprisingly, and only because of its shape. They are on every continent except Antarctica. In some places wild orchids are protected. Ancient Greeks found this flower to represent virility. Aztecs mixed vanilla orchids with chocolate to promote power and strength. The Victorian era displayed them as a luxury and to show refinement, which means only the rich had them. There is no such thing as a black orchid. 

Different colored orchids represent other things. Blue-tinted ones are rare and represent rarity. Below is a list of what each color means at a glance.

Red - passion, desire, strength, courage
Pink - grace, joy, happiness, innocence, femininity
White - reverence, humility, innocence, purity, elegance, beauty
Purple - admiration, respect, dignity, royalty
Yellow - friendship, joy, new beginnings
Orange - enthusiasm, boldness, pride
Green - good fortune, blessings, good health, nature, longevity

Courtesy of gardens-with-purpose.com

Do you want one? You can pay what you want for them. You can pay five to ten dollars at a grocery store or buy the rarest variety for your greenhouse for thousands of dollars. Your choice. The cheap ones don't take much care, except for water and sunlight. The expensive ones require a greenhouse more expensive than most people's homes and plenty of attention.




The Rose has a whole language by itself. You see them everywhere in greenhouses and can find ones bred to be hard to kill. One flower versus a bouquet makes a difference in this flower's meaning. Let me just put the colors in a paragraph each for you. 

Not only that but what hand you accept the flowers with often plays a role in the meaning. Accepting with the right hand means you agree and affirm. Your left hand shows disagreement. A crown of roses indicates a reward of virtue, a bouquet in full bloom indicates gratitude, and a rose in a tuft of grass indicates everything is to be gained by good company. A faded rose says "beauty is fleeting".

Red is most certainly love, as well as respect, admiration, and devotion. Deep red can mean heartfelt regret or sorrow. A single red one means "I love you" or "You are the one for me". Two roses symbolize "Let us be together". At three, we get the meaning "You and me and our love for company". Six means "I am halfway in love with you". A dozen is "be mine". Somewhere between twelve and fifty means "I am yours" and fifty roses say "my love for you is limitless". Twenty-five roses can be given to congratulate someone. 

White represents purity, chastity, and innocence. Also included are new beginnings, sympathy, humility, or spirituality. One white rose says "my feelings are pure". If it is withered it is a symbol of the loss of innocence or death.

Yellow is friendship and caring. It is platonic. If you want to send flowers to a friend this is the color to send. They are warm and welcoming. "You bring joy to my life" and "let's be friends" are what can come across here. 

Pink is admiration, joy, and gratitude. It also connects to sweetness and innocence. Deep pink shows deep gratitude and appreciation. Elegance and grace are also conveyed with this color. One alone says "I like you". 

Courtesy of bhg.com.au
Orange conveys passion and energy. This is intense desire, fervor, and pride, as well as fascination. One single rose says "I'm proud of you". 

Lavender means enchantment or love at first sight. Darker colored lavender shows regal majesty and splendor. These can also express adoration and fascination. A single rose expresses "I am enchanted by you". 

Blues rose are not natural. They are dyed that way. Therefore, they are mysterious and unattainable. So, "I can't have you and can't stop thinking about you" is what this rose expresses, which is pretty much saying you are a forbidden fruit. Maybe don't give this one. One alone means "you seem like an unattainable dream". 

Green roses represent harmony, wealth and luxury, fertility, peace, and tranquility. They are off-white with shades of green. You give these as a "best wishes for a prosperous new life" occasion or a get well soon expression. 

Black roses are not natural. They are dyed that way or a deep, deep red that just looks black. It means the death of something. Don't send these to a significant other unless you want the relationship to die. Unless you are Abby from NCIS, you probably don't want these. 

One peach rose means "thank you" or expresses that you sympathize with someone. In my sources below you'll find the page I worked off of for the rose meanings, where you'll also find the rose types mean something, too. I'll put that here for you to explore on your own. Otherwise, this blog will never end. 

A Lily is just as complicated as the two other flowers before it. If you thought this blog subject wasn't complex you have just been proven wrong. The common meaning is purity and fertility. Again, colors matter. The flower itself connects to Zeus and Hera in mythology. 

According to bloom and wild, the story goes like this. 

"The story goes that Zeus wanted baby Hercules to drink Hera’s milk. But because Hercules was born of another woman, she disagreed. In a sneaky bid to get Hercules some milk, Zeus brought him to drink Hera’s milk while she was asleep. When she woke up and [realized], she pushed them away and the drops of milk that fell on the ground grew into lilies."

Egyptians believed this flower was sacred and the Romans filled their pillows with it. It is quite fascinating. 

Courtesy of Gardening Know How
The basic rundown below is what the colors represent. This one I can leave in a basic list for you. 

White - Purity, rebirth, often used in funerals and weddings
Pink - love, femininity, admiration
Red - love, passion
Orange - confidence, energy, positivity, warmth
Yellow - thankfulness, joy, friendship

This one isn't as complicated as the rose, obviously, but you do see the colors matter in all of these. 




Sunflowers
remind me of one of my best friends, which is why I'm going to end with this one. Let's not make the blog a mile long. This one has a myth with it, too. Clytie and Apollo the sun god are the players involved in this myth. 

According to sunflowerjoy.com, this is the myth. 

"The Greek water nymph, Clytie, fell in love with the Sun God called Apollo. She often gazed up at him and hoped that he would offer a look or a glance in her direction. He never did look upon her because Apollo was in love with someone else and had no interest in looking down at Clytie. After a long time, Clytie realized that Apollo had no interest in her. It was a one sided and unrequited love that would never be reciprocated. Clytie became depressed at the thought that her love would never be returned. She refused to eat and drink and just stared forlornly at Apollo. In time, the other Greek Gods felt sorry for Clytie. Eventually they decided to change her into a beautiful flower, a sunflower, as this was kinder than leaving her as she was. Clytie the sunflower always looked towards Apollo, the Sun God. This was then how all sunflowers came to follow the path of the sun. The Greek origin story of the sunflower is rather sad. Clytie was a lovesick water nymph who pined for someone and yearned for a love that she could never have. However, her sadness was transformed into the beautiful yellow color flower that is still with us today."

So, that's the story according to mythology. Not bright and cheery, but seldom is mythology ever cheery. At any rate, the name of the flower means "flower of the sun". Shocker, right? 

Now we dig into what it represents. It follows the sun, thus it is considered loyal and devout. It symbolizes true faithful loyalty. It connects to Christianity and many other religions. It also represents longevity, optimism, happiness, good fortune, and good luck. Peace and hope also come with this flower since it can clean up radiation and toxic pollution, thus representing a nuclear-free world. This flower is pretty and absorbs toxicity. 



Sources:

Flower Meanings | Birth Flowers | The Language of Flowers | Floriography (buildingbeautifulsouls.com)

Orchid Flower Meaning - Flower Meaning

Rose Flower Meanings by their Color, Variety and Numbers (pickupflowers.com)

What is the meaning of the lily flower? | Bloom & Wild (bloomandwild.com)

What is the Meaning of a Sunflower: Symbolism, Spiritual and Myths (sunflowerjoy.com)

Monday, October 10, 2022

Indepth Analysis: Ned and Nancy


Within the world of the Nancy Drew games, we see a Ned and Nancy relationship that is currently on shaky ground. Over time the Francy (Frank and Nancy)  idea from the Supermystery books has bled into the game plot. While Nancy makes no effort to hook up with Frank, Ned still gets a bit weird about Nancy solving a mystery with the Hardys. 

*There may be game spoilers!*

Courtesy of Pinterest


Today I'm going to go into the details of the Nancy and Ned relationship (games only). I'll start with a rundown of what has happened in their relationship from game 1 to game 33. From there I'll jump into what each of them seems to need from each other. Lastly, I'll state my opinion on whether Nancy and Ned should be together as a couple or not. If I think they can fix it I'll state how I think they could, but we'll see. 

The Relationship As It Stands

Ned starts at game 1 as a phone boyfriend. He only really gives hints here. In the next game, he does say "I love you", but still a phone boyfriend. For the majority of the series you only talk to him over the phone. We never see him in person, even though we once play as him. We see only a picture or two to go off of.

It may be that the many books they based the games off of didn't include Ned, but be that as it may, Ned is not in games 3,6-10,12-14,20,22-23,26-27, and 30-31. He is mentioned in many of these games. You just can't call him. Again, I will make the case that the books may not include Ned (in fact, she may not have met him yet in some books). That has no bearing on the relationship itself if that is indeed the case. I am taking that into account and assuming Ned receives her letters and communicates with her between cases. 

Courtesy of Herinteractive

With all that in mind, the content of those calls includes advice on the case at hand. We also learn he's in college working hard on his degree and in a fraternity. He's busy, too, so we can't say he spends all his time waiting for Nancy to come home. Early on we see no complaints from Ned. He worries over Nancy's safety and helps her solve her cases with good advice. In Kapu Cave, however, Nancy sees the Hardy boys on the beach and hangs up on Ned mid-conversation. You call him back, yes, but you can find conversation indicating he's not happy Frank is there. No indication of any other conflict surfaces the game after. Nancy even checks on Henry Bolet for him in Crystal Skull while she's with Bess.

Within Phantom of Venice, there is a heavily mentioned locket that Nancy says Ned gave her. This still shows a rather healthy relationship. We don't know what happens outside the cases Nancy handles. We assume they go out between cases. I do, anyway, but to each their own. Why else would Ned buy her a locket if he wasn't committed to the relationship? After a while, you can't avoid calls from Ned (should you not bother to call him as the player). This happens in Blackmoor Manor, Kapu Cave, and Waverly specifically. 

Captive Curse begins to give us a clue as to how many times Ned had to reschedule their dates for Nancy's cases. He gets upset about it and says he doesn't have anything to do. This shows us that his life tends to circle around Nancy's. He even goes to the Hardys for consoling, who then call Nancy and ask what happened between them. The game has you make up and get back together. Truthfully, this has roots that may have been happening behind the scenes. Ned later admits he's waiting for exciting things to happen to him like they do for Nancy and Nancy assures him she would love for him to be able to join her. He admits he knows that and forgets that sometimes. Next game Ned helps Bess and George get Nancy out of jail. He even endures a date with Deirdre so the rest of the gang can get her fingerprint and notes. 

Courtesy of Pinterest

For the next few games he's the usual helpful phone boyfriend. Silent Spy shows him defending Nancy as she is in Scotland. He declares his loyal support for her. Sea of Darkness lets the player choose a response more than other games have before. Nancy completely forgot their anniversary dinner. This means if you hate Ned you can refuse to return his "I love you". Assuming you are nice to Ned and return his "I love you", the response you get is that Ned has a gift he can't give you over the phone and that he's constantly worried he'll get a call about Nancy's untimely death any day now. He's consumed by worry, basically. Hot tip, buy him a sword and he'll love it.

Now we need to talk about Midnight In Salem's (MID for short) mysterious call early in the game. If you don't know, Ned suggests Nancy take a break from cases in a somewhat passive-aggressive tone (it may be just my perception, but I'm not sure) and then gets interrupted by a woman mocking Ned. She steals his phone and won't give it back. She hangs up on Nancy. No explanation is given. 

We can take two thought journeys with this one. Road one suggests Nancy is being cheated on. Road two suggests Ned's sister took his phone. I choose to believe Ned's sister is to blame, as he openly texts he is hanging out with friends. He also is on vacation, presumably with his family. Plus, what idiot calls his girlfriend with his side chick beside him? Come on, Ned isn't stupid. Frankly, even Dierdre says he's not budging "on the you situation" and would wait by the phone for eternity even if Nancy never called Ned again. Deirdre knows the score. She's kept her eye on Ned for years, so she's probably right. 

We come back to the rest of MID, where we play phone tag with Ned the whole game. He's not being helpful at all in the communication department. Nancy says she'll call him back as she encounters situations like vandalism to the Perry's house and Mei's disappearance. I wish she'd have just explained what was happening instead of not taking his call. This communication situation is not good, as well as Ned's consuming worry over Nancy combined with his dislike of Frank. She does end the game by planning a vacation with Ned, however, where they can talk out their issues uninterrupted. This is the game that last came out, so we know nothing else. 

What Do They Need?

Nancy has tunnel vision. Any player of Herinteractive games knows this after several games in. She is seldom in River Heights. Her constant barrage of cases leads her all over the map. This means she's seldom home to have a romantic getaway with Ned or spend time with him. What does she need? I can't really say. She has the support of Ned, the attention of Ned, and doesn't need much. If I had to say what she needed from Ned it would be the understanding that she needs space to solve those mysteries and live her life (which Captive Curse touched on). 

Ned is a college student that also has a busy life. He's also expressed that he wants more of her attention and time. This one is simple. There isn't much more to say. He needs more time spent and attention from Nancy because she's practically traveling all year. The time he does have off seems to not match up with hers if MID gave me the right vibe. 

This is shockingly simple to fix. All it really takes is an intentional inclusion in her cases, if possible, so Ned can come with her. It could also help if she did what the end of MID actually suggested they were going to do. Nancy is trying to save the relationship. In my opinion, Ned also needs to give her some space if he's not going to join her adventure. She loves mysteries. Ned can't just keep her at home. There needs to be a balance of time at home and mystery solving. It all comes down to their lives being out of balance. Add some clear communication to a re-balanced and prioritized relationship and they may just work out forever. 

Will It Work Out?

Yes, I think it will. Nancy made a step toward prioritizing Ned at the end of MID. Ned is clearly not cheating on Nancy if Deirdre is convinced he would wait on her forever. He's declared his support of her, his worry over her, and his devotion to her in Sea of Darkness. Long story short, they need to balance their time together and time away while clearly communicating. If they do that they're going to be fine.

I am fully aware that some players declare Nancy to be a horrible girlfriend, but I also present to you that Ned also needs to make an effort. Captive Curse demonstrated that Ned is too dependent on Nancy for his free time and needs to give her space. MID demonstrated that he's not good at communication either. A relationship is a two-way street and they need to understand each other. It takes two people. Nancy seems to have a dynamic life and Ned doesn't seem to be anything other than a homebody. You see this also in Carson and Kate's relationship, which seems to create arguments also. Ned is too dependent on Nancy in some cases, which isn't good. 

Keep in mind these are my opinions. You can disagree at any time. For perspective on my perspective, I am someone who gets lost in their own head, like Nancy here. Ned's argument in Captive Curse comes across to me as whining about how he has nothing to do outside of Nancy. I do see how he'd be upset that the getaway had to be rescheduled, but aside from that, he has to know that Nancy can't bale from a case on his whim. The world doesn't revolve around Ned.

With all that, I end my case. Ned and Nancy, in my opinion, can fix this and are actively trying. 





Monday, October 3, 2022

The Men of Nancy Drew Games Pt 3

 Here is the last post of me cringe-rating men from Herinteractive's Nancy Drew games. Keep in mind there may be some game spoilers. I do not directly reveal culprits, though you may be able to figure it out based on the information here. 

Courtesy of Tumblr

I am going from Captive Curse to Midnight In Salem. I will not be doing the two dossiers' men. If you want that please comment and respond. If I see no comments I will not return to it. Without further adieu, I will finish off the cringe ratings. 

Just a reminder, these are opinions. If you love a character I don't, you can feel free to love that character to your heart's content. The ratings will go from 1 (no cringe) to 10 (all of the cringe). 

Captive Curse

Karl Weschler - He is primarily here for comedy and to provide a fun mini-game. His character does have a weird story about a doppelganger and may play with figurines, but I only give him a 2. After all, he makes you traipse out to the woods and take a picture of the monster because he wants to believe it was Lucas the whole time. 

Lukas Mittlemeier - He's a kid that pulls a prank or two on Nancy and many pranks on Karl. Long story short, he's a fun character to play another mini-game with. He also ends up dropping something that gives you access to the security booth. He's a helpful kid that even rewards you with Raid cards for playing his game. He's a 2, just because of that bucket prank that makes you wear a new dress. 

Alibi In Ashes

*I am excluding Ned, George, and Bess because they are usually in contact with Nancy already.*

Chief McGinnis - I love this one. He knows Nancy didn't do it, but he's between a rock and hard place. He gives you the run of the station and probably purposely never leaves his office. Even with that, he didn't try too hard to not arrest Nancy, so he's a 3. Nancy and Chief McGinnis have always had a bit of a rocky relationship.

Alexie Markovic - This man's second language is sarcasm and he's been through all this before Nancy ever has. He's an ally. However, if you try to be Bess and talk to him you will not get past the vase without knocking it over. I love this one, too, but he doesn't like to cooperate with Nancy's friends without sarcastic complaining. He's a 2 to 3 (depending on what character you use). 

Tomb of the Lost Queen

Abdullah Bakhoum - "Be Ramses with me!" This one has an ego larger than the Pharaohs. He has a history of staging sites, as well. He's a 7. 

Courtesy of Tumblr


Dylan Carter - This one is rather fun. If you prompt his tour guide speech you can ask the stupidest question you can think of. He's great and rather attractive. He is a 1, even with the black-market situation. 


Deadly Device

Victor Lossett - Victor refuses to give you access to the lab, gets mad when you make headway on the case, eventually fires you, and then turns out to be even worse than you thought he was. Seriously, he's a 10. 

Mason Quinto - I love beating his score in aggregation and messing with his personally organized pens and office supplies. He's fun to mess with. He's also about as helpful to talk to as a brick wall. While you get some things from him, he isn't open to you at all.  He's a 5 for being generally unhelpful. 

Gray Cortright - Gray dislikes people. That is him in one sentence. Given that, he also sees through Nancy's cover like it's made of clear glass. He was loyal to Niko and protects his research. He's a 1 to 2. 

I won't be including Niko because we never met him until he was dead. 

Ghost of Thornton Hall

Wade Thornton - He's an intelligent man with rough edges. He's a victim of a family that has more or less told him he's an outsider, much like what happened to Harper. If you've played the game you know he's gone to jail for being a whistleblower. He's a 1. Wade is the sanest of the family in my opinion. 

Colton Birchfield - Poor, sweet Colton has been trapped in a situation where the woman he actually loves was chased away by his family just so he could be taken into the Thornton family by marriage. He clearly has had some mental issues and is judged for this. I feel bad for him the whole game. He's a 1. 

The Silent Spy

Ewan Macleod - I don't think much about him. He doesn't have too much depth if you look at the storyline. He's also lied to you.  He's a 3. Ewan doesn't bug me all that much, but he isn't a great character all around. 

Alec Fell - Alec is generally helpful. He finds your luggage for you. He finds Moira for you. He's not hard to look at, either. He's a 1. 

The Shattered Medallion

Sonny Joon - We finally meet the intern we see evidence of everywhere, and he turns out to be as strange as we thought. He's taken the show hostage. After a while, he sends us looking for some alien device that we actually find. He's a 2. There are no words to explain him. 

Patrick Dowsett - Again, lack of depth. This man is not much at all in the plot, which doesn't make sense anyway. He sinks like a gorilla, apparently. He's also not much of a conversationalist. He's a 5 for being mostly useless. 

Labyrinth of Lies

Thanos Ganas - He's a member of the greek mafia, in a plot to smuggle museum artifacts. Thanos is dangerous according to the Hardy boys. He's a man of few words. While he's not hard to look at, I'd hate to meet him in a dark alley. He's a 2 to 3 because he's a mafia man. 

Grigor Karakinos - He, too, is in on this plot. Grigor, at least, helps Nancy at the end. He's also kind of thick with flattery. If he applied himself he'd be a good actor, but obviously, the show is in such a state it is not even presentable. He's a 2. 

Sea of Darkness

Soren Bergursson - He appears helpful in the beginning, but proves to be less so later. He is considered an outsider despite being born in Iceland. For reasons I won't state, he's a 5 to 6. 

Magnus Kiljansson - The poor man doesn't know how to maintain a relationship very well. He also got held captive in an ice cave by the time we meet him. He's who we're hired to find. He's got tunnel vision to rival even Nancy's (and she forgot her anniversary dinner). He's a 2.

Gunnar Tonnisson - He's so sweet and funny. He may not be overly popular, but I love this guy. He calls Dagny a Minke and Nancy a fish. Gunnar is also accompanied by a sad story, of how he lost his family to the sea. I want to hug this man every time I hear it. He's a 1. 

Midnight In Salem

I am not rating the cringy graphics, so please understand that. I'm looking at character based on dialogue options. 

Judge Danforth - Judges are supposed to base things on evidence. Despite Mei having no evidence to prove her guilty, Judge Danforth decides she's the culprit on prejudice alone. He deserves that speech Nancy gives him at the end game conversation. He's a 7-9. He also blames Mei for his son's activities, which aren't her fault. 

Jason Danforth - He thinks he's a lady killer. He's not. While that doesn't put him in a good light to begin with, he's also being used and being prevented from a friendship with Mei. He's a 5 after I reflect on some of the strings being pulled on him behind the scenes. 

Courtesy of Behindthevoiceactors


And with that, I conclude this series, which I did just for kicks and giggles. I may just do the women of the games after a while if no better blog ideas are brought up or come about. Thank you for reading my opinions and feel free to discuss in the comments what you think. 



Sources:

Nancy Drew | Nancy Drew Wiki | Fandom

List of Nancy Drew video games - Wikipedia

Monday, September 26, 2022

The Men of Nancy Drew Games Pt. 2 of 3

 Once again I find myself rating the cringe of Nancy Drew men. see Pt. 1 of 3 for the beginning of the blog series. It will be split into 3 parts for the sake of length. Let's continue. 

Courtesy of thenancydrew.wikia.com


Starting at game number 11 and ending at number 23, this will work the following way. The rating system goes from 1 to 10, 1 being no cringe at all and 10 being all of the cringe. Ready? I'm just going to jump into this and go. Reasons for my opinions, which you don't have to agree with, will be explained.

There will be spoilers. If you haven't played these games, read with caution and maybe come back after you have played them. You've been warned. Note that culprits are not directly revealed in this blog.


Curse of Blackmoor Manor

Nigel Mookerjee - He is a 7 to 8, maybe 9 on the scale. I think his memoirs are the most boring thing on the planet. While it is hilarious to watch him scream at a moving statue, he's not a joy to interact with and is only slightly helpful. 

I could rate Hugh Penvellyn, but he's a phone contact. What I will say about him is that he probably isn't helping Linda by being on call constantly to other countries. He also isn't helping Jane by leaving her alone with only a tutor, his aunt, and a parrot. Simply stated, he isn't present to be supporting his family emotionally. It didn't help the situation. You can see it in how she constantly wants to play games with Nancy. Jane needed help before and now she needs even more. 


Secret of the Old Clock

Richard Topham - He's full of himself, a fraud, and he took advantage of an older man to get his money. He's a 10 because he is a jerk. 

Jim Archer - While I dearly wish we weren't told to sew his wife's dress, he is otherwise a nice man. He would have gotten money from Crowley and clearly needed it to save his business. 1 is his rating. 


Last Train to Blue Moon Canyon

Tino Balducci - He sucks because he treats the Hardy Boys and Nancy like they are inferior, although they obviously can solve the mystery better than he can. 10, straight up 10. 

Courtesy of hisgames.org



John Grey - I find him interesting. He doesn't like Tino, which bodes well for his rating, and he seems to have common sense. I give him a 1. 





Danger by Design

Dieter von Schwesterkrank - He is only slightly full of himself. I'd have to give him a 2 because of his ego. 

Jean-Michel Traquenard - This one is a 3 to 4. He gave us quite a lot of information and offered us food. Unfortunately, he has an even bigger ego than Dieter. 


The Creature of Kapu Cave

Big Island Mike Mapu - He is all about his business, to the point that he makes us go string shells instead of giving us jeep keys. I enjoy that, but all the same, it does hold you back from the Nancy part of the game. He's a 3 for making us go through hoops to go do our job.

Dr. Malachi Craven - His temper is lethal. You make one mistake and you can get fired from Hili Hili. For that reason, he is a 5. He jumps all over Nancy for asking about the Hili Hili security pass. He is right in the middle because he at least apologizes. He also stares into space as you talk to him. 


White Wolf of Icicle Creek

Ollie Randall - He's a 3 because he's trying to kill the wolf. He's also a 3 because he shoves a lot of chores on Nancy along with everything else we have to do. Otherwise, he's a man who loves his daughter and there is nothing else wrong with him. 

Yanni Volkstaia - He has an ego the size of Texas, thinks he's superior to all his competitors, and is generally not a joy to talk to. He's a 6 to 7. 

Bill Kessler - He's all about fishing. His family used to own the lodge. He's a fun guy that generally just sleeps or plays fox-and-geese. I give him a 1. 

Lou Talbot - While he's not a good conversationalist, I don't see much wrong with Lou. Lou may have indeed stolen the rex bone, but he let us have it back. He gets a 2. 


Legend of the Crystal Skull

Henry Bolet Jr. - This poor guy has to sort through the entire estate. He's also dealing with a horrible girlfriend who is forcing him to give expensive gifts to keep her happy. He's a 1. 

Courtesy of Youtube.com
Lamont Warrick - He's a junk collector and runs the local antique shop. You can find anything there, from an alien in a container to a mummy. We make this poor, poor man go through so much and he still doesn't seem to hate us. He's a 3 only because he went to the funeral to ask about the estate junk. 

Gilbert Buford - He seems to flirt with Bess, or he may just be southernly polite. Either way, it is a little weird. He's a 3. 



Phantom of Venice

Colin Baxter - He snaps at you randomly throughout the entire game, for "breaking" a microscope that wasn't broken at one point. He's also not good at knowing good sausage from bad. He lies to cover up that situation out of embarrassment. Did I mention the slides of tesserae he makes you sit through? And his snappy reaction when you back away from them? He's an 8.5 to 9.5 rating. 

Enrico Tazza - He makes you play cards to get information, but aside from that game (which I thoroughly enjoy) he's not cringy at all. He's a 1. 

Antonio Fango - You only watch him from the building across the street. He's fond of pigeons, which is no crime. While he's a criminal, he also gives me no reason to cringe. Another 1. 

The Haunting of Castle Malloy

Matt Simmons - This is the groom that Nancy finds locked in an underground lab. Going on vibes alone, he doesn't seem to be a bad dude, just an unlucky one and a prankster. He gets a 1. 

Kit Foley - This one is still pining for the bride. He has an old photo of them together with him, which he brought to the wedding, where she was marrying someone else. He was quick to say that Matt had run off (he hadn't). He's a 4 because he needs to let go of the idea Kyler is taking him back. 

Donal Delany - Oh boy, let's talk about the good people. The Celtic lore that he used to explain Matt's disappearance is less than sound thinking. He rates around 4 to 4.5 just for the "good people" explanation. 

Ransom of the Seven Ships

Johnny Rolle - Let me see, how about a 10? Not only does he use us to get off the island, but he's pretending to be someone else the entire time. All he does is take advantage of Nancy. 


Courtesy of Herinteractive

Trail of the Twister

Scott Varnell - His temper is on a short fuse. He's also quite moody all the time. I give him a 2 for reasons that involve the end game. 

"Frosty" Harlow - What I dislike the most about this game is doing all that work to fix the camera and getting reamed by both Scott and Frosty for not fixing it. Worse? Frosty knew the truth and left us out to dry. He sold the footage to someone else. He's a 3.5 to 4 for leaving us in that awkward position. 

Chase Releford - I like this one. He's a fun guy with a good sense of hard work. I'd shoot the breeze with him any day, so he's a 1. 

Pa - Pa is an interesting, sad soul. You can tell he does gossip, though he makes a show that he doesn't when you overhear Brooke come in looking for some juicy tidbits. He's a 1, too. 

Shadow at Waters Edge

Rentaro - This man does not know when to quit when it comes to getting his way. He pressures his girlfriend into leaving constantly, though she never does. You'll notice that he's the most talkative of the bunch here, probably telling you more than he should. He's a 7 for reasons that deal with the ending.

Courtesy of Pinterest





Stay tuned for part three and stay sleuthy!










Sources:

Nancy Drew | Nancy Drew Wiki | Fandom

List of Nancy Drew video games - Wikipedia

Monday, September 19, 2022

The Men of Nancy Drew Games Pt. 1 of 3

 Nancy Drew from the Herinteractive games encounters many men during her travels. Some are a bit cringy, depending on your perspective on her age and the situation of the case. Some are highly cringy. Let's dive into that topic.

 Courtesy of Tumblr

We're going to go through the men of Nancy Drew games and rate them on cringy-ness. The rating system will work like this; 1 is no trace of cringe and 10 is cringe to max. These are my opinions, ladies and gents, so please feel free to comment your opinions and please respect mine. I will state reasons for every man. This does not include Ned, Frank, or Joe because they are constant characters and don't depend on the case at hand. I also don't intend to do phone contacts.

This contains mild spoilers, fellow gamers and blog readers, so please read at your own risk if you haven't played any of these. You have been warned. I will not culprit reveal directly.

Secrets Can Kill 

 The original and the remake have the same characters, minus one. I am including both under this umbrella. 

Daryl Gray - He is a flirt. He is more attractive in 2D than 3D, but the rating remains the same. He is at least closer to Nancy's age than some of the other men, keep in mind, so it depends entirely on how loyal you are to Ned. I am a loyal girl, so I give him a 3 to 5 because he still flirts despite knowing of Ned's existence. 

Hal Tanaka - Hal doesn't flirt with Nancy, doesn't do anything but study, and his only flaw is cheating on an essay. 1 is his rating because he does nothing to deserve anything above that. 

Hulk Sanchez - He is a "typical jock" that gets annoyed when you keep asking questions. He does begin to flirt with you, but gets put out with you after you start asking questions about jake. This sounds at least realistic to someone who isn't the sharpest knife in the drawer.  He's a 2, only because he's a bit of a stereotype.

Detective Beech - He is an 8, mostly because he is so obviously not who he says he is. He also has a hissy fit over losing something, causing Daryl to think he's less than okay. I won't say more about him, but he's definitely not who he says he is. 

Stay Tuned for Danger 

Rick Arlen - Rick is older than Nancy. He actively flirts with her, as well. He's kind of gross to me. "Stay beautiful" is the line that my husband jokes about when we talk about iconic lines in herinteractive games. He's a 10 on my cringe meter, but a negative 10 on physical attraction.

Dwayne Powers - He shows up in a later game and I'll only reference him here because giving that information is a spoiler already. He is a wildly unbalanced man who thinks life is a soap opera. 10, straight up 10. 

Ralph the security guard - He's aces. We love him. 1 because he has no cringe at all. 

Message in a Haunted Mansion

Charlie Murphy - He's a student secretly living in the mansion and working on renovations. I like him and find no fault in him at all. He's easily a 1. 

Louis Chandler - He owns Chandler interiors and was brought on by Rose. He leaves his laptop on with the least protection I've ever seen. He's a 2, only because he gets mad at you for reading a book he tried to hide, a book that you could have easily found before he did. 

Treasure in the Royal Tower

Dexter Egan - He sends you to do what he should be doing, gets a bit upset when you ask him to fix your radiator, but otherwise is a great, helpful man. He gets you into the tower, so he's a 1. 

Jacques Brunais - If you look for it, he will flirt slightly, even though he has a fiance. Long story short, 5. He gets insanely mad when you get hit on the head and lose his medallion. He isn't nice. 

The Final Scene

Brady Armstrong - Mr. "Wholesomely smoldering" is about a 9, only because he doesn't flirt with Nancy. On the other hand, he also mucks up her investigation and is sickeningly obsessed with his public image. Not to mention he turns out to be more connected to the theatre than you think. I won't say more.

Nicholas Falcone - He is a supremely helpful human being that actually helps you find evidence of previous ownership. I have nothing to cringe about. He is an activist that is on the scene to save the theatre. He's an ally, not the enemy, so he's a 1. 

Joseph Hughes - Sweet, sweet Joseph, who doesn't turn out to be so balanced in the head, has nothing to lose. His brother, whom he claims to be starting a movie theatre with later, is dead. He's a 2 to 3 for the sole reason that he keeps throwing a monkey wrench into proving credibility with the police. That and something I will hold back on telling you. 

Secret of the Scarlet Hand


 Courtesy of Youtube
Henrik Van Der Hune - He is slightly strange after he falls from the temple exhibit, but otherwise fine. He literally hands you the information you need to solve the game in his computer files. He's the most helpful character in the entirety of the museum. 1 is his rating. 

Alejandro del Rio - He uses you to get Joanna fired. He's withheld vital information in order to get a copy of a file. He's a jerk. For that reason, he's a 5. 

Taylor Sinclair - "Want a cookie? They're from Oaxaca!" He wears a tie that could hypnotize any human being. Also, other reasons that I won't say.  9 is his rating. 


Ghost Dogs of Moon Lake

Red Knott - He shows up in the yard making bird calls. Otherwise, he's fine. While he has no patience for people, I don't blame him for that. He's a 2, only because of the bird noises and bird pictures. 

Jeff Akers - Mr. give-you-a-ticket-for-nearly-burning-to-death is a rule enforcer to the end. He desperately tries to hide that his family worked for Malone. He's a 3 because of the shed incident and his love for giving tickets. 

Haunted Carousel

Elliot Chen - The hopeless procrastinator is the artist for the park. He is behind in his work and loves questions because they give him an excuse to take a break. He's a 2 to 3 due to his general vibe and "dark aura".

Harlan Bishop - He's the security guard that is on parole. He's a good dude, except for wanting the private code to Ingrid's workshop. For this, he is a 2 to 3. 

Danger on Deception Island

Holt Scotto - He's running for harbor master. He doesn't like when you hang around the lighthouse. At the end of the day he's helpful, though he calls you "girly" at least once. He's a 1.

Andy Jason - He is all about whaling and his business. He's a 2 because he doesn't seem to care about anything but his business.

Secret of Shadow Ranch

Dave Gregory - Basically, he's into Nancy and he's nice. He's a 1. 

Tex Britten - He can't say anything but "no" at times. He's the head wrangler, so he takes care of the horses. He keeps giving you chores, too. He's a 2 because he keeps giving you chores.

Shorty Thurmond - Well, he's a 7. He isn't a good singer and isn't known for good food. He also has other reasons I won't speak of. 



Courtesy of Pinterest




For the next ten ratings please stay tuned until next week and "Stay Beautiful!"













Sources:

Nancy Drew | Nancy Drew Wiki | Fandom

List of Nancy Drew video games - Wikipedia

Monday, September 12, 2022

differences in game audience

The game audience is extremely important when it comes to marketing. Age of player and maturity really does factor into this, since a seven-year-old is not going to be playing FNAF or Portal with too much success, nor is a 38-year-old going to find any challenge in a Reader Rabbit game. This is why the rating of a game matters. 

Courtesy of mll.fi

You truly do need to know what you are playing when you buy any form of videogame. The rating system is built for that purpose, so little kids don't pick up a game like Grand Theft Auto or Phasmophobia. It ranges from EC (early childhood) to AO (adults only). Understandably, parents and anyone who doesn't want pornographic content care about this rating system. 

Game designers also consider audience age and maturity during the design process. This looks like hint systems built into games aimed at everyone and kids, as well as no hint systems in Portal and many horror games. Yes, hints can be built in for all ages, but adult-aged games generally don't hand the answer to you on a silver platter. You can go online for some of that help. Long story short, kids will have hints obviously stated (Nancy Drew games on Junior level or early Nancy Drew games) while Portal leaves you all by your lonesome to figure it out. Before the internet, some players couldn't finish a game without buying a strategy guide. Now we have them abundantly (as long as the game has been released at least a few months).

Adult themes can show up in games such as Herinteractive's Nancy Drew series. However, they are subtly placed so the player themselves can put the pieces together. Most horror games do this. Ghost of Thornton Hall is like this. You see, younger players may not find it or put the ideas fully together, while the adults will find it. It makes a game playable for younger audiences, yet enjoyable for adults. Nancy Drew games are playable and enjoyable for adults and kids - especially since the audience is either growing up or adults playing with their kids. 

The Rating System Explained

Here's a breakdown of what each rating means, for reference. 

EC - Early childhood, ages 3 plus, no crude content
E - Everyone, ages 6 plus, some crude content and a variety of mischief/comic slapstick
T- Teen, ages 13 plus, violence and language and suggestive themes
M - Mature, ages 17 plus, mature sexual themes and more intense Teen category
AO- Adults only, ages 18 plus, graphic depictions of sex and violence
RP - Rating pending, rating on the way

As you can all see, this gives you a sense of what gameplay will bring you. E is the most common rating that you see in a public space. Most everyone can enjoy that game and find it fun. Parents have an active responsibility. You ultimately pay for the game as a parent by giving an allowance or directly shopping with your kids. Parents have control over what can and can't be played. While it is true some kids will hide the games and play them while their parents are not home, parents need to be paying attention to the rating systems. There is no law to make it illegal to sell kids games above their age range. Parents are solely responsible for making that judgment call. Just because everyone has it does not mean your child should. Your young child may not be mature enough to understand what is and isn't real or appropriate behavior. AOs are also rare, so keep in mind they are not going to be displayed in public for both public decency and rarity reasons. 

Hint Systems

Kids need more obvious hint systems. Plain and simple. Common sense does not always allow a young child to know what to do next. On the other side of things, I could solve some puzzles in seconds without help somehow and struggle with them in adulthood. How? The world may never know. Also, kids don't overthink like adults. Either way, Nancy in the Herineractive games may state the terribly obvious next step because the game is suggested for ages 10 and up. Junior and Senior mode allows challenge options and less hints to those who don't want the easier puzzles. This easily makes it an E game for all ages (and I mean all ages, looking at the fanbase). 

Courtesy of blogspot.com
Bulletin board code from Secrets Can Kill Remastered



I talk about Portal 1 and 2 because no hint system exists. Truly. None. You need help? Consult Youtube or a walkthrough. I don't see young kids doing well with this game. My husband didn't beat this alone. It requires a gamer who thinks way outside the box. Some kids might do decently on it, if I'm thinking about the gifted kids who need more challenge, but the average kid will inevitably get quite frustrated and potentially stop playing. This was aimed at adults, based on the dialogue as well. The main AI is rather mean-spirited and not friendly. 

Good hint systems shouldn't give you the answer on a silver platter unless it is necessary and you can't beat it without beating your head on the wall. Again, later Nancy Drews do this well by providing a hint system that gives smaller hints, then the solution if you're desperate. You can call people for hints in some games. Bottom line, the solution can't be found in the hint system by accident. Small nudges within the game dialogue or even in the setting can also be good to set up. If a portrait on the wall can show you half the solution to the puzzle box in the corner it gives the player a push in the right direction. Kids may need a more on-the-nose hint, yet I still think it depends on the kid in question as to how much they need. No matter what, kids' games are more direct with hints. 

Adult Themes

Here comes the dialogue and plotline of the game. Adult themes can be dark and subtle or in your face. A graphic sex scene is not subtle, but a rumpled bed and a pack of condoms on the dresser are less blatant-ish (especially if you see it, but don't get a verbal confirmation of it). Subtle hints that have to be noticed through the player exploring are wonderful for making the player put together the entire situation. This is how you can hide a darker plotline in a lighter one. Rather than showing graphic images and verbal confirmation, you can put a journal page or two scattered around the house to reveal what happened.

Courtesy of Pinterest
Thornton Hall, again, does this with a note in the basement. No one speaks of it. Not one question can be asked through Nancy about it. Yet, some theorize that Clara not being told who her daddy is and that note are connected, leading to the conclusion that her father was an older relative of hers (incest, if you don't catch my meaning). The subtle clues scattered in games give backstory. Game theorists feed off this type of explorative storytelling, which makes players want to explore it all before progressing the game. 

Adult-only games don't bother with subtle anything. You don't have to tap-dance around players who aren't mature enough to get it. I find these to be graphic games I don't play. Pornographic content is stuffed into these games, which is why AO is a rare rating. Pornography is plentiful online, I know, but yet AO is rare for a game to receive. I don't have to say what these contain, most likely, given these are feeding fantasies that probably shouldn't be fed. 





Sources:

Monday, September 5, 2022

Mirage : A character study

When I watched The Incredibles (the first one, for clarification purposes) I looked at Mirage as someone who might not have been fully down with the plan. Is it possible she did the bidding of Syndrome under romantic pressure? Was she used by Syndrome to get to Mr. Incredible and did he create a relationship to do so exclusively? 

Courtesy of Tumblr


While she is definitely guilty of helping Syndrome murder Supers, what I want to know is her motivation. She was down to do all the dirty work of Syndrome, but why? She clearly wasn't in it to murder children based on her reaction to Mrs. Incredible/Elastigirl declaring there were children on the plane. Obviously, she was only signed up to kill the Supers they were targeting. Syndrome shows how unbalanced and sociopathic he truly is, even letting her be potentially snapped in half by a furious Mr. Incredible. You'll note that this is when she snaps back on Syndrome and literally undoes all the work she did to lure Mr. Incredible to the island. This points to her motivation being directly connected to Syndrome himself. 

I used to think Syndrome killed her, but given that Syndrome left the island and then got betrayed by his own cape I think that's quite impossible. He was never aware that he was betrayed by Mirage. It is no longer a mystery to me what she did. I honestly think she left the island and ran off somewhere. Comics say she works for the NSA. We'll never know where she went in between because she's too good at espionage. Long story short, I do think that Syndrome could have killed her if the plot had let him return to the island, but the plot of the story never had him return. Capes were truly a bad idea. 



Evidence of Romantic Connection

Body language is one of the keys to catching a romance in the air. He takes her by the chin early on. You don't usually do that when you are just friends. Either Syndrome or Mirage wants it to be more and it isn't, or it was a romantic connection and she's seeing through him. She shoves Syndrome away from Mr. Incredible to save him. Again, the betrayal timing happens after she learns he doesn't care about killing children or her life. It may have been developing as time went on. The video below is a theory (one that some agree and disagree on) that may also explain why she'd even work for him. Some people think he had psych-related powers and was working for the US government on the sly, which may be where Mirage came in. 

What I've found is that Mirage does have a romance blooming with Syndrome, until he decides to gamble her life like it was worth less than a penny. It is clear that she sees him as misunderstood, rather than unstable. She has convinced herself he has good qualities and cares about her. This delusion ends the minute he tells Mr. Incredible to go ahead and kill her. She also has some moral lines, allegedly, because she has serious qualms with killing children that aren't her targets. 



Morals and Ambitions

To be sure, we're not looking at a saint. She is guilty of tracking and having a hand in killing Supers. She sees an opportunity for power in Syndrome that shifts slightly as the movie plot continues. Emotion is there, yes, but how much has she already done? Mirage pays for none of her crimes and ends up recruited by the NSA (possibly to make up for her crimes). Maybe she had a choice between the NSA and prison. We'll never know for sure unless someone actually states what happened in future comics or movies. 

An attraction to power is not something that leads down a saintly road. Power is something that gets taken by force and never leaves you on stable ground. It can also blow you in a different direction every time someone you're attached to gets power stripped from them. If the only connection to Syndrome was power, I'd say she undid her hard work against herself, but I don't think that is fully true. Yes, Syndrome had power - a whole island of technology, too -, but he crossed a line by attempting to kill children (which is a principle even some hardened resistance fighters of WWII sometimes maintained). It isn't coming out of left field to say that Syndrome crossed a line by also gambling her life, especially given that there is a romantic element in play. Power was her motive for killing Supers, yet I highly doubt her motive for betraying Syndrome had anything to do with power (unless she did consider he was a bit off-kilter and could be a sinking ship). 

Another possibility that remains is whether Syndrome needed her anymore. She bent to his every whim, found Mr. Incredible and several Supers for him, and yet Syndrome was going to let Mr. Incredible crush her. This reflects that he may have led her on until he had what he wanted. Mr. Incredible was the target he was going for, if I understand him correctly, due to a childhood grudge. He had to wade through several Supers to get there. Now that Syndrome has what he wants, what use is Mirage? She could have seen the red flags and the change in Syndrome after Mr. Incredible was on the island. The real Syndrome comes out for her to see and she may have betrayed him, then run off for the sake of self-preservation. The scene where he gambled her life was proof she was now disposable and she was not going to be treated like a pawn.

Conclusions

All this comes down to three connections to Syndrome, which are power, a romantic relationship, and ambition., She had the ambition to be his second in command, the romance to keep her tied to him, and the attraction to power that kept her working for him. He revealed she was a pawn in his game when he gambled her life, resulting in romantic devastation and the realization that she was now disposable. The motive for the crimes may have been her love for Syndrome and his power, but the motive for her undoing her work was the way he gambled her life and crossed lines for petty revenge purposes. No angels here, ladies and gents, but we do have a smart woman who saw the red flags and ran before he could actually dispose of her. I do believe he could have murdered her along with the other Supers they killed, had he lived to the end of the movie. A sociopathic manipulator like him could have absolutely murdered his second in command (since he'd done it so many times already and had no qualms about killing innocent Supers).

Sources:

 https://disney.fandom.com/wiki/Mirage_(The_Incredibles)#:~:text=Mirage%20is%20the%20secondary%20antagonist,to%20pass%20off%20her%20life.

https://www.pinterest.com/pin/453245149992616085/

https://the-incredibles.fandom.com/wiki/Mirage

https://en-academic.com/dic.nsf/enwiki/930166

https://www.shmoop.com/study-guides/movie/the-incredibles/cast/mirage-elizabeth-pea