Is there a difference between a speech and a theatre performance? Yes, there is. Let's dive into that.
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While speeches and theatre both involve public performance, there are two key differences. These are how much audience you see (the 4th wall) and rehearsal time. I will demonstrate these with different scenarios as we go, but the point is that they are not the same. Speeches also include school presentations.
We also have to talk about stage fright in this blog post, given that one of my scenarios from real life includes such things as freezing up. No amount of prep work can make stage fright or getting nervous not happen. Personality type aside, it can happen to anyone. Let's start with theatre.
Theatre
Many are shocked when introverts show up in school plays, but I am not. Plays are one of the few times that an event is completely predictable. You have one script to memorize, your cast members have the same script, and unless the play falls apart it ends the same way every time. You, unless the script says otherwise, only look at your cast members during the performance and see only two to three rows of people. You also rehearsed this for months.
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A memorized script makes a world of difference. It is entirely predictable. You don't have to question what happens next. Rehearsal also makes you more confident every time you practice. Even if you get nervous, your cast members may try to prompt you or autopilot can kick in. After months of reading and memorizing the same script night after night, you are less likely to freeze up. I can't say the same for the majority of my school presentations.
Let me paint this picture for you. After three months of rehearsing, memorizing, blocking (positioning), and being nit-picked you perform two to three weekends of a play/musical. You gaze out at the audience and only see three rows before darkness covers the rest of the faces. While you may have skipped one word of your lines, the show went on. You took your final bow and ran off to the cast party afterward. All of this was because you practiced your role time and again every week.
Presentations and Speeches
Here is where the extraverts get an advantage. Speeches only have around two weeks of rehearsal. Can you write it out? Sure, but many times only professionals and PR students do that. What has often been suggested are notecards and bullet points. This means they don't recommend memorizing a script. For reference, a president usually has a speech written for them and sometimes read from a teleprompter.
Picture it; you have stepped in front of the class with your group, performed a skit about communication theory, and now it is your turn to explain your part of the theory. You have a sheet of paper with notes on it in front of you. Suddenly, your brain has been erased of words and you have frozen up. You squeeze every intelligent word out of your mouth and quickly hand off the notes to the extraverted soul beside you, who then picks up the paper and effortlessly continues where you stopped. Why did the skit go perfectly and the explanation fall flat? Rehearsal time and seeing all of your audience. This is also a true story about communication theory class.
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Speeches require you to lose the fourth wall. That makes you far more aware of the audience. The lights are on in the classroom and lecture halls. Bullet points are not a memorized, predictable script. Assuming you had less than two weeks to practice in front of your family dog or mirror, that isn't enough autopilot to shove you back onto the topic when you veer off-topic. If you are alone when you freeze up and can't pass the baton to your peer beside you it is devastating. Sometimes it works to say "thank you" and sit down if you've expressed enough words, yet it won't always work out that way. Even if you did pass the baton, you find the reviews of your project to be "she wasn't prepared", which isn't accurate at all. This is why extraverts who can speak on their feet in mere seconds are better at speeches in the general sense (but that doesn't mean an extrovert can't freeze up).
Stage Fright
Remember that example from the previous section? Let's dive into that. What happened when my brain froze was that any of the words that I was prepared to speak left my brain. It was like my brain was a dry erase board and someone just wiped every word I intended to say off it. What's worse, you can't get it back. Not fun, not at all. I was not wired for public speaking. I was wired for writing, which doesn't require standing alone in front of a classroom. I have more examples from real life to give, too. The reality of any public speaking is that when you mess up you have two choices; you can either try to get back on track and hide your mistakes, or you can make a complete fool of yourself. Or, better yet, someone else can point out your mistake out loud and try to hand you a script, making it even worse. It doesn't help when the reviews of your project say "she wasn't prepared" or "she didn't prepare". No amount of preparation can help you unfreeze your brain. Like I said, you can't. That aside, I found some tips for stage fright and speech/group project presentations for you to try.
First thing, you practice. Do it until you know it by heart. On the day of the performance, presentation, or speech you should also avoid caffeine and eat a good meal. Imagine that your audience is responding wonderfully to your speech. Maybe, before you step into the classroom, you shake it out (which some people in speech and debate do often) and do something that calms you. Try to make sure you sleep before you present. During the presentation, focus on the friendliest faces you can find. Do you feel it coming? Accept it. Keep moving. Take a breath and try to keep the words flowing. Focus on what you are saying.
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Stage fright puts your brain in a fight or flight response. Breathe with your belly. Beginning to hyperventilate will not help you think; it will cause more panic and your brain will roll with the panic. Stand up straight. Mind your inner critic and correct those thoughts as they come. Don't pay attention to thoughts that have nothing to do with the now. Smile and greet your audience. Pretend you aren't presenting and you are just talking. It is okay to move when you feel stage fright coming. Change position when you feel that fear.
Vacations are coming. Summer is coming. It is best to prepare for road trips (both solo and in groups) before going on one. Today I will give you some advice on what to consider when taking a long car ride.
Courtesy of Pinterest
Road trips are fun bonding times for both family and friends. Planning is involved for long-range trips and short-range trips. This starts with the attractions you will be seeing and considers gas and food. Don't forget that some trips take days. Hotels or campsites may also be involved.
I'm going to put this in three categories. The first will be solo travel, the second will be group travel, and the third will be tips that apply to both.
Solo Travel
Driving alone is probably going to involve a lot of alone time unless you plan to meet up with someone on the way. A trip that takes days may get a bit tiring without some form of entertainment to listen to. You might consider bringing entertainment for the ride (like an audiobook or music), as well as several books to fall asleep to at your campsite or hotel. If you are taking a writing inspiration road trip, you may want to consider a journal in some form (verbal recording, typed document, physical journal....). A sketch pad is something artists may bring with them as they go from location to location.
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The benefit of traveling alone is the fact that no companion can tell you they don't want to go do x, y, or z. Alone is great for introverted artists and writers because we can go where we want to without negotiations within the party we travel with; there is no party to speak of. You plan where to stop, decide where to stay, and do what you want in the area without coordinating with anyone (except maybe if you have a travel agent).
The problem with traveling alone is that you now have a responsibility to stay in areas that are not dangerous. Women, especially those who are small in stature and don't look threatening, need to keep an eye on their environment at all times. Make sure you know where you are going. Keep up on where the shady places are so you can avoid them. Research before you travel. Men have less to worry about (though men are trafficked, too - make no mistake), but should do the same. Don't go traveling alone if you can't be sure you won't go missing while abroad. Tell people where you are going and how long you intend to travel. Check in with someone so that they know you are still safe. If you die, get injured, or go missing this will help the police and/or your family find you. Don't tell alone you are traveling alone if you are female and don't post your locations in real time; wait until you left the location to post about it. Avoid travel at night and keep your belongings close. Make all phone calls in public places (like coffee shops).
Group Travel
Groups require careful planning of where you are going to stop, eat, stay, and what you plan to see. You should greatly consider rest stops for food and bathroom breaks. Thinking ahead on hotels is a must. If you are in a pair, a trio, or any other number it is vital to make sure you know where you are going. On the plus side, you have a conversation and possibly an alternate driver. You can create memories with friends and family on long trips. Take pictures. Write about it in journals. Grab souvenirs. Good times are had when laughing about a road trip. Many tourist places offer group discounts.
What you want to do is look at all the attractions, the cost, the hotel or camping prices, and any possible side trips that may interest you or anyone with you. Split the cost with everyone if you can. This is a point where you need to consider gas prices being high or low and determine if carpooling is your best option. You can even bring filled gas cans to take with you, especially if you'll be in the middle of nowhere. While you're at it, grab a whole bunch of water bottles and snacks. Any form of entertainment you can take along will be great, but remember that the size of your group may limit what you can listen to together. Nowadays phones and headphones are good. Some libraries have a portable wifi box to help you save phone data for later - but don't wait to reserve it! Get in line for it early.
This type of travel may provide extra drivers and more human interaction, as well as being slightly safer. The only real downside to doing anything in groups might be that you won't have time to hit everything and/or you may have to skip some attractions only one person had an interest in. You may be outvoted on going to something you only had one opportunity to see. The good thing about traveling in packs is that you don't appear as if you are an isolated target. It will be clear to anyone with malicious intent that you will be missed if they grab you in the alley. Be careful, just the same.
Tips That Apply To Groups and Solo Travelers
Whether you have an entourage or go it alone, consider your budget and basic needs. Basic needs include sleep, food, water, and hygiene. Make sure you can shower (at the very least), sustain yourself, and get enough sleep. Traveling for days may require you to stop at a hotel or campground (KOAs are suggested) for at least a day or so. Budget impacts this, as you may have to stop for fast food or a few cups of joe on the way to your destination. Plan accordingly and maybe buy nonperishable foods in case your budget dips lower than anticipated. Have food in your vehicle to be sure you're fed and watered. Travel insurance might be good for the accident-prone or those with expensive equipment.
Apparently, you can couch surf, but I'd be careful doing this. Make sure you know who they are before you sleep on their couch. You read the reviews, make sure those reviews are real, communicate with your host to make sure all is well, set up a backup location in case you get bad vibes about the situation or your host changes their mind, and then be prepared to sleep on a couch or floor. Youth events have set up host families before and it works. Just make sure you won't go missing while staying there. When in doubt, bad vibes mean you leave. Local guest houses are also a great option. Housing is better outside the city center, where people don't commonly aim to stay.
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Public transport is a great way to save money. Depending on how the train or bus systems work, you might get a discounted travel rate and have more money for touristing. Do your research before deciding to use any transportation. There are many apps made for saving you money on the go, including apps telling you where gas is cheapest. The most effective use of your gas is to try to use less of it, which means exercise and public transport are great. When you can safely walk instead of driving, do it. If you turn off air conditioning, try to keep windows up, change gears as soon as possible, drive smoothly and steadily, check tire pressure, and travel light you are more likely to save gas money.
Do you travel often? Consider using credit card points (if you can handle a credit card), airline miles, and hotel points to get things for free. Frequent travelers will rack these up faster than occasional travelers, so keep that in mind. It may not be worth it if you only travel every few years or so. It helps to travel with frequent travelers who racked all those points up during business or pleasure trips. People who travel for business should consider signing up for these rewards programs. It has been suggested that looking for flights in incognito mode stops airlines from hiking up prices. They know you are traveling there a second time and may up the price because of it. Booking two one-way flights instead of a round trip is also highly suggested. You might want to travel with carry-on luggage only.
Cook for yourself to save money. Restaurants in some places, including the cheap end of town, can add up. While camping this is a fantastic way to make sure you eat when you want to. Maybe hit the town once or twice, but if you have a kitchen or campfire use it. Souvenirs are also better from grocery stores or locals. Not only do you support the local vendors, but you also find cheaper prices outside of the tourist trap shops. Hole-in-the-wall shops have unique items that you won't find in tourist-heavy shopping centers. In Europe, you can eat at University canteens open to the public.
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When I said to look for where to stop ahead of time, I also meant looking for days with discounted or free entry. This is a way to make your money go further. You can see far more when you plan for the half-off entry day rather than the full-price entry day. Additionally, going on your trip outside of the heavy tourist season may save money on some hotels. Look for days that aren't common tourist days for a less crowded and possibly cheaper trip. Being out of season is good in this case. Students should be carrying student IDs with them, since lots of people like to give student discounts. Try to look for hidden gem areas that aren't high in tourist content. These places cost less money because they don't depend on tourism as much as big vacation destinations. Compare prices for travel housing and flights to find cheaper ones. Booking tours straight from the actual tour company is suggested.
Housesitting is when someone needs to make sure their home is secure while they are gone. You can post a profile online and volunteer to do this. You stay there for free and could potentially look after a cat or dog while you stay. The only downside is that you have to keep the house clean and any animals cared for. You can't leave the house a hot mess. Another alternative is volunteering for project work, which gives you some days that you work and a few days off. This also provides housing and sometimes free transportation.
It may benefit you to use items that are not single-use. Carrying around a water bottle means you can refill it instead of buying a plastic bottle at every restaurant. Multiple-use items will cost you less and save the planet at the exact same time. It lightens your luggage, as well. This helps you carry-on only on flights and requires a minimalist's touch. Ask yourself what you can travel without and leave with only what you need. Multiple-use anything will make this an easier process.
Saving up money for travel is hard, but there is a way to do this. You take one year and only buy what is absolutely necessary. It'll take discipline, but you'll save so much that your next vacation or trip will be covered. Take it as a personal challenge. Learn what is and isn't necessary to daily life. It may improve your budget, even if you don't take that trip to wherever.
Disney was not the first to make a cartoon with sound, but Disney wanted you to think that. Bette Boop is the remains of a studio that lost to the marketing prowess of Walt Disney and his brother. Some theorists even think Bendy and the Ink Machine references that studio. More on that later.
Courtesy of Animationresources.org
First of all, let's start by explaining the style differences between Fleischer Studios and Disney. Fleischer is grittier, more adult even, than Disney. Disney had a family-friendly animation style that had brighter colors. When you see the differences between these cartoons it isn't hard to see why family-friendly won out, yet there were also other reasons Disney beat out Fleischer. One of those reasons was marketing talent and the other was underhandedly claiming that Disney had the first sound cartoon (while also burying the evidence that they lied).
Fleischer studios had the first sound cartoon four years before Disney did. Both were competing against each other in the movie theatres. Disney told the press not to put Fleischer in the articles they wrote. Disney won out and we only really remember Bette Boop and Popeye, which are both Fleischer.
Fleischer Studios Brief History
Since I'm assuming you know next to nothing about Fleischer, we'll dive into the history of Fleischer Studios before we talk about the feud. They are famous for Bette Boop cartoons and Popeye, mostly, but Bette Boop seems to never die. She is a side character that is the counterpart to Bimbo the dog. Don't remember him? That's okay because Bette outshined her boyfriend (and yes, she was supposed to be a french bulldog). They had to tone her down when TV laid down the law on sexualizing characters (though I'd bet the almost original design is what you see on merchandise now).
This studio was born out of a New York apartment, had one employee, and was called "out of the inkwell" studios, which later became Fleischer Studios. Max Fleischer had also invented the rotoscope. This device made cartoons look more lifelike. Their first character was a clown named Koko. After some time and lots of struggle, they moved the studio to Miami, Florida and hired 700 people. It was a lot better than a basement apartment below a brothel (yes, they worked on their animation just below a brothel). They eventually, after money problems that could have ended them, were absorbed into Paramount, where the name became Fleischer Studios. They also employed the first female animator and she animated thirteen films for them, including some Bette Boop films.
The characters this studio brought to life were Koko, Bette Boop, Bimbo the Dog, Popeye, Superman, and several others. He has quite a lot of success and quite a lot of struggle. Let me show you an example of the grittier, even adult, style of these cartoons. Superman may not have been so much of this style, but I wouldn't like this style I put below if I were a kid. Bette Boop is not scarring (even tame compared to some movies today). "Swing You Sinner" is a bit weird, so strap in and hang on for the ride.
Disney Vs Fleischer
Here is where we may just put in another Fleischer cartoon to make you question the sanity of the animators and writers. If you look at the beginning street scene you will find Mickey locking Bimbo into the cultists' underground area. This was likely made while things were a little heated between Disney and Fleischer.
Max and Dave Fleischer didn't get along all the time, despite running a studio together. By WWII they were out of business. Around WWI they actually did cartoons and live-action together. They were ahead of their time. Despite all this, money was an issue. This led to coming into Paramount. When "Steamboat Willie" came out Mickey made waves. Bette Boop and Popeye were a way to try to keep up with Disney. One of Bette Boop's creators was eventually going to draw Snow White for Disney, stolen away to another animation company. After Snow White things got bad.
To quote the Sun Sentinel:
In his book about Hollywood, Just Tell Me When To Cry," Max's son, movie director Dick Fleischer, wrote: "At my parent's house, 'Disney' was a dirty word. If you said it at dinner you were sent away from the table. My father, let alone being a full-fledged, authentic genius, was the nicest, sweetest, kindest, funniest, most tolerant man who ever lived. But mention 'Disney' in his presence and his whole personality changed. An internal, seething anger would seize him."
Fleischer, after moving to Miami, Florida with his studio, got to work on Gulliver's Travels. It was completed despite the fact the two brothers were barely on speaking terms. It didn't beat Snow White. Superman gave them the boost they wanted, even though they didn't like the project. The loan was not yet paid and Paramount demanded they pay it, tired of the squabbling brothers. They couldn't, so it was renamed Famous Studios and they were evicted from it.
The squabbling brothers had so many issues, but that may not have been all it was. Let me quote the Sun Sentinel again.
Courtesy of Pinterest
In his book on the Fleischers, Cabarga claims there were other factors that contributed to the brothers' breakup with Paramount. For example, Joe was angry at Max for blocking his efforts to become a partner. And Paramount and Max were disturbed that Dave was carrying on an extramarital affair with his secretary, whom he later married. Dave, on the other hand, claimed he had learned that Max and Paramount were siphoning off profits to another corporation.
"Dave told a story about a man from Paramount taking him and Max to a ratty shack in the Florida Keys with three girls," Leslie Cabarga writes in The Fleischer Story. "Dave says he slept on the porch that night to avoid the risk of being personally compromised in any way."
Max's son, Dick, on the other hand, believes that Paramount executives wanted the Fleischers out of the way so they could control the future sales of films to television, which was just coming into the picture.
After The Studio Was Lost
The two brothers and everyone else stayed busy. Max continued in animation for different studios. He died in 1972, aged to 89. When his daughter Ruth showed him Life magazine with Walt Disney on the cover (despite barely being able to speak at that point) she heard the faint words "son of a b*tch". His brother Dave worked for Colombia and Universal and died in 1979.
Some staff stayed on at the newly named studio, others left, and one invented the pop-top that stays attached to the can after cutting his foot on a can tab somewhere.
What may surprise you is that Max Fleischer's son, Richard, got the opportunity and offer from Walt Disney to direct "20,000 Leagues Under the Sea". He told Disney he needed to talk to his father first, and Disney said sure.
To quote Collider.com, this was the response:
For all the animosity he had harbored for Walt Disney over the years, Max’s answer was immediate. “You must do that picture,” he told Richard. “You didn’t have to call me to ask me…it’s absolutely vital for you…but I have a message I’d like you to give to Walt Disney.”
“What is that?” asked Richard.
“You tell Walt,” said Max, “he’s got great taste in directors.”
Soon after, Walt invited Richard's family on a personal tour. Max got to see a lot of past employees during this tour. Apparently they had lunch together often since that point.
Oh, and in case you wanted the reference to Bendy, here it is. Enjoy!
We all know about Amber Heard and Johnny Depp. What you see happening on social media are the whims of the public, which means that no matter the legal end of the case, the public will cause a celebrity's life and image to change. This can be for the better or for the worst. Let's talk about that.
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The court of public opinion is the mechanic that caused lynchings in the west. The court system sees to it that we don't lynch people on a whim and only punish someone for actual criminal activity. At this point, I predict that Johnny Depp and Amber Heard will both be perceived differently and one (if you can't guess by the lack of support on social media, Amber Heard) will likely be losing a lot - and I don't mean money or trial outcomes. Depp is correct in saying he's already lost a lot, however, his fan base has not abandoned him and he is standing on the support of fans. Amber Heard will likely be less respected from now on because she allegedly lied in court at least once.
That court case aside, public opinion can poison a jury. It can ruin reputations in the blink of an eye. Never mind if it is true; it just has to sell newspapers. Whether you admit it or not, you follow the celebrity news when it comes up on your social media. When a case is made against a famous actor you often see the news blow it up everywhere. The public believing lies is dangerous. The truth being circulated is sometimes good for one person and bad for the other. If someone is too tired to fight, we see their health dive (Paula Deen) or they just admit to something that may or may not be true. What we see here is the mob justice in a watered-down version. No matter who wins the case, one or both parties win and lose their reputation.
Already Intrusive Without A Court Case
How often do we follow what celebrities do? More than you think. Depending on how famous one actually is, one may be famous and feel like they are living in a glass house. Depp is a huge celebrity, for example, so we see his fanbase everywhere defending him. Heard, on the other hand, only has a few people speaking out, especially after Depp has finished his testimonies. This case is complicated. Even before this case, life as a celebrity is not all fun and games.
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Imagine you are going on a walk and someone starts snapping pictures of you without your permission, sells those pictures to a sleazy magazine, and then you find them in a tabloid article that isn't true at all. This happens to major celebrities quite often. Some will make faces when they see people sneak photos. They make it clear they see you and play with the people taking the photos on the sly. The celebrities that keep their lives private take a tremendous effort in doing so. Intrusive? Yes. Putting this in the context of a major, circus-like court case (which I'm sure the judge presiding just hates), being a celebrity in a courtroom is even worse. Everyone is paying attention to your case. If Amber Heard is truly making up stories, like some people think she is, she will get caught and the public will know everything. If Depp has done anything bad at all the same is true. All of it is put on display. It is only a matter of time before we find out who is telling the truth and who has lied.
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The world was watching all this drama unfold even before the case went to court. That, ladies and gentlemen, is the truth of celebrity life. You broke up with someone? Let's hope you kept it quiet. You abused someone? It will all come out at some point. When the romantic lives of people in the spotlight go wrong everyone who follows their story wants to know more than they ever should know. A media circus simply turns up the heat on the drama and waits to see what happens, documenting every interaction until it floods social media. People love watching a trainwreck.
When The Trail Outcome Means Nothing And Everything
Using the current Depp vs Heard case as an example, I'm going to explain why the trial outcome may mean nothing and everything. Depp is right in saying the allegations will follow him for the rest of his life. Again, though, social media favors Depp, meaning Heard could win the case and still lose everything. Why? Because Depp proved abuse against him with witnesses and evidence. We don't know what the rest of the case holds at this current time. Heard just told her side of it and there has been no opposition yet unless I missed something.
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As the case stands currently, many people think Heard is lying. If Depp's team takes her story apart piece by piece she has no legs to stand on. This is why she could lose it all. Money and trial results aside, my personal opinion is that her career is going to dip lower than she ever thought it could. Depp, on the other hand, is getting overwhelming support. Unless I missed something, Heard is in horribly deep water in the eyes of the public. Depp could win back everything (not speaking of money) or some of what he lost when she allegedly slandered him. Thus this trial could mean nothing and everything to Depp, given allegations don't just disappear from public memory. Heard could lose everything from all this exposure.
Another aspect of this case is linked to Heard being a "spokesperson for domestic abuse". If she lied about it all she loses every ounce of credibility she ever had. Let's be real here; she's lost some of that credibility in the eyes of the public right now, let alone after this has concluded. Seriously, she won't have anything left of her career if she lied about her abuse experience. It will come back to haunt her for years. The same would go for Depp since we're looking at this objectively. If he lied about abuse or not being an abuser he'd be in the same boat. From what I've looked at in the trail updates, however, I am more inclined to say Depp is likely not lying. I guess only time will tell. Whatever the outcome, may God reveal the truth and the lies as all this unfolds.
*Please note that the trial is ongoing, so by the time I've written and scheduled this blog for posting it may not be accurate to the current state of the trial. Being accurate to the state of the trial was not what this was about.*
I play Taonga Island and have watched people drop off of the game for weeks. There are only five to six neighbors left with awake islands. Why do people only want fast-moving games? Let's find out.
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The patience level of the public is lower than it was before. As the levels of Taonga Island require either money for diamonds (that speeds up tasks) or waiting and coming back, people stop playing the game. Today we look at how much patience the public actually has.
Our Current Society
Given the instant gratification that we expect from devices, it'd be no surprise that we'd get bored when something isn't instant. Advertisements talk about the speed of the internet. We can pay extra for same-day shipping and faster shipping. We are given stuff now, no delays, and it is taking a toll on our patience levels as a whole society. Even today I grumbled at my work computer for being slow. I see people get anxious after a brief waiting period and get upset or angry. All generations suffer from a lack of patience - particularly in the customer service department. Anyone working for the general public has seen this. We can tell stories about being yelled at for being slow, despite going the fastest that we physically can. Not only do we expect instant gratification from devices, but humans, as well!
Courtesy of Pinterest
What doesn't help is that devices can give us faster gratification. Younger generations get used to this and don't like waiting for anything. I used to wait for an internet connection and a free phone line to use the internet. Dial-up has become high-speed internet and you can now make a call while surfing the web. Our technology growth is good, but the instant gratification that people get used to doesn't teach us to wait. Attention deficit disorder has gone up and we focus less. Why do you think social media videos are so short?
It is worth noting that some places need fast, like military operations and investigations. At the same time, we also need to learn that waiting for the right time to do something or making slow and steady progress is worth it. Let me point you to the arts that are incredibly detailed and take hours. You can't start that, get bored, and still have the pretty counted cross stitch on your wall. You miss out on the satisfaction of finishing a long journey and process to get the reward at the end. The journey is part of the fun. That cross-stitch is worth far more to you now than something you bought already made.
The arts that require time and patience are worth money. Have you noticed that? We pay someone to make a cabinet or do a craft that takes hours because we don't want to learn it ourselves. This certainly helps crafters (no complaints from my end on that), yet it also demonstrates how we don't want to take the time to make it ourselves. Obviously, not everyone has a wood shop or the space, so that is also part of why. The situation here is that we want a shortcut. Games take this opportunity to sap money from us to get money for a FREE game. Taonga Island is no different. This is one of the few criticisms I have of free mobile games.
What games do to take advantage
There are two types of games that I'll talk about, but one is free if you have the patience to wait. If you don't, a free game can cost you money with in-game purchases of perks. The benefit of a game that already costs money is that you may not have in-game purchases in it.
Free games, like Taonga Island, are fun if you have a higher patience level than most. Higher levels require more crafting items and more time to wait for them to finish. There is an energy limit built in so you don't burn out on it. The in-game purchases are usually meant to speed you along and con you out of money. It isn't worth it, since most times you can wait or come back the next day to find your crafting items all done. Those that don't have any attention span get taken advantage of by the mere offer (psychological suggestion) of spending money to speed up a process that doesn't have any urgency (unless you are addicted).
The other type of game doesn't do this to you (unless you can get extension packs and perks). This is the game you paid money for and can play all day with no energy limit. Maybe you can have some in-game purchases, but they aren't shamelessly flown like a flag in front of you (at least I hope not) because the people already have your money. The key difference is that the makers of the game made you pay to get it, rather than making it free and limiting your playtime unless you pay for extra energy.
Courtesy of laneros.com
Gamers with more attention span tend to pay for a game and then play it, as opposed to the free games limiting how much they can do. Taonga Island and many other free games are fun, yes, but they can take advantage of those that want instant gratification by taking their money for extra perks and faster play. Those that refuse to put money into a free game can get bored and that is why so many neighbors dropped off my list as time passed. The game could no longer hold the attention of some people. Others are still playing and active (me).
Technology's Fault or Not?
Our phones are only a part of it. We teach our younger generations how to interact. Society also pushes quick progress, which doesn't help. I mentioned faster shipping, right? Well, yeah, that has something to do with it. Online shopping is an effect of society wanting everything now. It is how we use the technology, not the devices themselves. You can't blame a website for what it was programmed for because humans programmed it. The inanimate object doesn't use itself.
What it really comes down to is how we use what we have. Inanimate objects don't move themselves (unless you program them to). It is our fault when it comes down to it. Society is moving too fast to cultivate patience. This may also depend on where you come from, so keep that in mind. Smaller towns tend to move slower and living in the middle of nowhere tends to cultivate patience in some ways. Aside from that, our lives move faster than they used to, even then.
What do we do about it?
Real life requires waiting in certain seasons. Staying at a job for a longer period of time gets you a promotion more often than job-jumping. Loyalty is rewarded in most places. Patience is required to stay at a job, especially if you want to rise up the ladder. What's more, some situations require social patience and blow over if you wait calmly. Not everything needs an immediate reaction. Not everyone can give an immediate answer.
I don't truly know what will help this, other than perhaps training our younger generations to wait well. That is all we can do. We have to model this skill, however, so it won't be easy. The real, honest truth is that we need society to slow down. I don't see that happening anytime soon. We also need to get rid of game features that encourage immediate gratification in free games. Seriously, it gets annoying to have ads waved in your face (telling you to buy energy and diamonds to keep playing, no less).